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Posted on Friday, January 21, 2011 at 1:55 pm

Trademarks and Norms in the Video Game Community

Written by Andrew Segna
Edited by Jonathan Allred
Editorial Policy

On October 13, 2010, Valve, a major video game developer, announced Dota 2, its new title, for which it registered the trademark “Dota” with the USPTO on August 6, 2010. This game is a sequel to the extremely popular Defense of the Ancients (abbreviated “Dota”), a“mod” that independent videogame developers created by modifying the game Warcraft III. The trademark registration evoked concern among members of the industry and consumers, especially in light of recent overly aggressive trademark enforcement by Tim Langdell, developer and president of the video game company Edge Games. As developers and publishers acquire and assert control over trademarks, members of the video game community are concerned that mod creators and independent developers could feel intimidated and, fearing liability, not take on certain projects. Naturally, those concerned by aggressive trademark enforcement would prefer that the trademark rights not be granted in the first place. However, even where the law is not able to prevent video game companies from obtaining and enforcing trademark rights in game titles and assets, private policing by members of the video game world can prevent overly aggressive trademark enforcement from disrupting the industry. (more…)

RELATED ENTRIES: Digest Comment,Trademark,Video Games

Posted on Thursday, January 13, 2011 at 11:16 pm

Procedural Concerns with the HADOPI Graduated Response Model

Written by Nathan Lovejoy
Edited by Harry Zhou
Editorial Policy

The September 30th issue of Rolling Stone featured an article provocatively titled “How to Save the Music Business” by U2 manager Paul McGuinness. In it, McGuinness shifts a hefty portion of responsibility for online copyright infringement to Internet service providers: “Let’s get real: Do people want more bandwidth to speed up their e-mails or to download music and films as rapidly as possible?”[i] He goes on to argue that service providers should take affirmative steps on behalf of rights holders to prevent illegal file sharing by their customers. This is not a new line of attack, especially in the two years since the Recording Industry Association of America’s (“RIAA”) efforts at suing individual file-sharers have come to an end. McGuinness might have, however, underestimated some of the pitfalls in implementing such a proposal. As rights holders, service providers, and governments in France, the United Kingdom, Ireland, and elsewhere begin to embark on various forms of this “graduated response” — an enforcement regime predicated on suspension of accused infringers’ Internet access — we are only now beginning to understand the full range of its complications.

This comment will address procedural due process concerns within a hypothetical legislative-backed graduated response regime in the United States. Although no such system is currently in place, this comment will look to the recently implemented French scheme as a model. Commonly referred to by the acronym of its governing authority — Haute Autorité pour la Diffusion des Œuvres et la Protection des Droits sur Internet (“HADOPI”) — France’s HADOPI overcame constitutional challenges and began enforcement action earlier this year. If we were to import this type of scheme to the US with the exact same set of procedures, it would run against some of our core procedural values.

This comment begins with a description of what graduated response is in the abstract and addresses some of the motivations for rights holders in pursuing this strategy. Next, the HADOPI model as laid out in France’s “Creation on the Internet” legislation[ii] is examined step-by-step, as a series of distinct enforcement procedures. Finally, this comment will argue that should the US adopt a legislatively-created, French-style graduated response regime, its procedures may be subject to criticism on due process grounds. These issues could be — and likely will be — sidestepped, however, through eschewing legislation in favor of private enforcement agreements. (more…)

RELATED ENTRIES: Copyright,Digest Comment

Posted on Tuesday, January 4, 2011 at 6:30 pm

Intel and the x86 Architecture: A Legal Perspective

Written by Greg Tang
Edited by Ian Wildgoose Brown
Editorial Policy

Intel, the world’s largest semiconductor manufacturer, owes its global leadership position to its x86 microprocessors. Intel and its main competitor, Advanced Micro Devices (AMD), command 80.4% and 11.5% of the microprocessor market, respectively. In other words, over 90% of the world’s computers have brains that only understand the x86 instruction set for translating software instructions into computer functioning. Consequently, most computer programs support, if not exclusively, x86 microprocessors. The fact that AMD is their sole surviving competitor in the x86 microprocessor industry is testament to the success of Intel’s aggressive business and legal tactics: the market for almost any other computer hardware component is certain to have a multitude of competitors from around the globe.

Throughout its history, Intel constantly has explored the outer frontiers of the high-tech industry’s legal landscape as it asserted its market dominance, particularly when threatened by competition, and repeatedly has been forced to adjust its strategy when the courts found that it pushed too far. By zealously pursuing this strategy against AMD, Intel has kept AMD at a distant second place in the microprocessor market, despite AMD often offering superior products at lower prices. But Intel occasionally gets in trouble for its liberal use of business and legal force towards AMD. In the last two years, Intel saw the end to several high-profile antitrust cases that it had been tangled up in for years. In May 2009, the European Commission fined Intel a record 1.06 billion Euros for abusing its dominant market position. On November 12, 2009, Intel settled all outstanding antitrust and patent cross-licensing disputes with rival AMD for $1.25 billion. And more recently in August 2010, Intel settled its antitrust case with the FTC by agreeing to several broad restrictions on its relationship with computer manufacturers and its competitors. But Intel’s legal strategy of “trial and error” stems from the company’s formative years, which coincided with the advent of the personal computer. (more…)

RELATED ENTRIES: Antitrust,Copyright,Digest Comment,Patent